Rune of Tide Inexorable

Rune of Tide Inexorable
The murky waters boiled and seethed, a frothing mass
heralding the island’s rise. Breaking the unruly seas, a
dark obelisk stood upon a filthy black island nearly a mile
across. Kelp clung to the rock as if in modesty, dripping with
noisome brown slime. Through the mess shone a silvery
rune. All who beheld the rune felt pulled to it, to bathe in its
unwholesome light.
The chains binding the fallen primordials owe their
creation to Moradin’s forge and Kord’s strength, yet
not all the Dawn Titans were bound by these champions.
The gods shackled their foes through various
means; by forcing them from this reality altogether,
their names erased from history’s annals, or using
the world itself to confine the tempestuous monsters.
When Melora defeated Cryonax to gain mastery of
the waves, slaughtering his demonic and elemental
servants that sailed the frozen northern seas, she
plunged the primordial into a deep trench and sealed
him beneath her great stone shield. The rune adorning
the her shield holds Cryonax imprisoned. Though
it cannot be removed, the sigil may lend its power to a
worthy champion.

Gaining the Rune
The rune holding Cryonax’s vault closed weakens.
From time to time the prison rises from the
deeps—breaking the waves and floating, a sinister
island—only to sink once more, leaving a noxious
stench, black ice, and an oily smear to mark its passage.
The vault rose not long ago and was discovered
by the dragon Veng, who proved unprepared for
the entrapped primordial’s influence. The utterly
mad dragon lairs on the island, using it as a base
to launch strikes against passing ships and nearby
coastal villages. All the while, the rune on the obelisk
at the island’s center shines with a baleful light,
awaiting a hero to take its power and send the island
back to the depths.

Rune of Tide Inexorable

Underchasm: That Which Lurks ThatWhichLurks